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AI Insights · Timothy · July 2023

Top 5 Third Person Games Performance in Turkey Q2 2023

Explore the performance trends of the top 5 third-person games in Turkey for Q2 2023, including weekly downloads, revenue, and active users.

Top 5 Third Person Games Performance in Turkey Q2 2023

In the second quarter of 2023, the top 5 third-person games in Turkey showcased diverse performance trends across key metrics such as weekly downloads, revenue, and active users. Here's a detailed look at their performance:

PUBG MOBILE from Tencent Mobile International Limited experienced a steady decline in weekly revenue from late March to mid-June, starting at around $288K and dropping to approximately $183K. However, the final week of June saw a slight recovery to about $202K. Weekly downloads fluctuated, peaking at around 186K in mid-April and dipping to its lowest at approximately 124K in late May, before climbing back to 147K by the end of June. Active users showed a similar fluctuating pattern, starting at over 4.2M in late March, dipping to around 3.3M in late May, and rising again to nearly 4M by the end of June.

Subway Surfers by Sybo Games ApS maintained relatively stable weekly revenue, hovering around $1K to $2K, with a slight peak at $1.8K in early May. Weekly downloads saw a significant spike to approximately 195K in mid-April, with another notable increase to around 189K in the final week of June. Active users for Subway Surfers were impressive, reaching a peak of over 6.8M by the end of June, up from around 4.6M in late March.

Attack Hole - Black Hole Games from HOMA GAMES saw a general decline in both weekly revenue and downloads. Revenue started at around $160 and gradually decreased to about $75 by the end of June. Downloads dropped from approximately 242K in late March to around 47K by the end of June. Active users followed a similar trend, decreasing from about 416K in late March to around 200K by the end of June.

Race Master 3D - Car Racing by SayGames LTD experienced moderate fluctuations in weekly revenue, ranging from around $500 to $1K, with a slight peak at $1K in late April. Weekly downloads were fairly stable, starting at around 103K in late March and ending at approximately 100K by the end of June. Active users remained consistent, fluctuating around the 600K mark throughout the quarter.

Going Balls by SUPERSONIC STUDIOS LTD showed a decline in weekly revenue from around $367 in late March to about $198 by the end of June. Downloads also saw a decrease, starting at approximately 107K in late March and dropping to around 71K by the end of June. Active users remained relatively stable, starting at about 610K in late March and ending at approximately 551K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023